I really liked 3 and 5, the soccer pose and selfie, so I tried posing them both in Maya. The soccer pose really wasn't translating in 3D the way I had hoped it would. I couldn't seem to create the silhouette I wanted, and for you non-animators, a strong silhouette is extremely important to a good pose in animation. I ended up going with the selfie pose, which is funny because it's the only one that I actually used myself for reference. I think watching girls trying to take the best selfie is kind of funny so I liked how current it made this pose. This is how my 3D pose came out...
The cool thing about our weekly mentor critiques is that they can actually draw right over our work and show us how we could make our poses stronger. This is Mike's
He brought up the issue of weight. Something all animators have to to keep in mind while posing their character is making sure weight is distributed evenly. He drew a line through the center of gravity on my pose and showed me how little of his mass was on the left side compared to the right side- nobody has ever really shown it to me like that and it was really helpful to understand the weight issue. He also pointed out that there could be a stronger line of action with the arms- notice there's more of a distinct line through the arms in his drawing? I also never thought about there being a separate line of action for the arms- I was always just thinking about the body's main line of action. I'm already learning so much just in the second week of class. After watching Mike's critique as well as reading the feedback from friends and other students (our work is public on the AM site to all students and anyone is free to comment), here is my revised Stu pose...
So that about concludes my very first Animation Mentor assignment. I can't wait to learn even more next week!
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